
IT WAS
HERE
2024-Individual Project
Genre: Narrative Adventure
Key words: Dream experience
Develop and Design by Zhilin Shang (Leah)
A game demo explores different "core" aesthetics. Inspired from an abandoned mall. This demo attracted of the VR social platform Rival, and I became one of their collaborative artist
Sublevel 1: Old-Core
Sublevel 2:Pool-Core


IT WAS HERE
Mood Board & Concept Art:
I drew inspiration from this abandoned mall in China. Green plants grow wildly, while there are traces showing human once there.
I researched some core aesthetics on malls and liminal spaces, accompanied with the game ‘Pools’. I wanted one level to be closer to life and another to be unreal.
I painted my ideas to see their outcomes.

IT WAS HERE
Modeling / Texturing / Rendering:
Self-made models
Interactive Escalator with animation
Mall’s base model
Single-side Rolling shutter
Dynamic Shader & Self adjustment Material
Single-side Rolling shuttMoving Items with controllable blueprint

IT WAS HERE
Game Development:
Narrative System
reusable & easy to edit
Item Interaction
Float hint, always face player
interactive function
Sound Production
Level Streaming and Switch
User Interfaces Build Up
Start Menu
Setting Menu
Pause Menu
End Menu
Collider management